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- // POV-Ray 3.0 scene file
- // Camera and default test object definition for the wood_x.pov files.
-
- global_settings { assumed_gamma 2.2 }
- include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- #include "woods.inc"
-
- camera {
- location <0, 0, -120>
- direction z*10
- right x*1
- }
-
- light_source {<500, 500, -1000> color White}
- background { color Gray30 }
-
- #declare Test =
- intersection {
- intersection {
- object { Cube scale <1, 1, 0.95> }
- object { Disk_X scale 1.15 }
- }
- object { Disk_Y scale 1.15 }
- }
-
- #default {
- finish {
- specular 0.5
- roughness 0.0025
- }
- }
- #declare Angle = 87 // Rotates the textures on the X axis.
-